Outlaw is a re-imagining of the Black Ops II map, Standoff, and Treyarch have done a really nice job of re-skinning it to look like an Old West style town. Treyarch clearly having fun w/ this last DLC #Blops3 #PS4share /XqQCUP0s19 However, as it is a small map there are issues with poor spawn-points at present, with players spawning right in the line of sight of opponents. I really liked Micro, not least because it feels like a map that the development team just let themselves and their imaginations go to really come up with something novel and fun. There are some nice touches with melting ice and bottles dumped in it to keep them cool, as well as sausages sizzling away on the BBQ – even ants crawling all over the cupcakes and other items. It has a real “Honey, I shrunk the kids” vibe with huge hot dog rolls, ketchup bottles and cans of beer strewn across the place. It’s set on a picnic table within a back garden and for some reason everybody has been shrunk down to the size of ants. Micro is perhaps the standout of the whole pack. And there is a nice mix of open killing grounds and more tightly-packed areas, particularly within the castle itself. There is a moat around the castle and a drawbridge which made for some interesting surprise kills. Like the Berserk map from the previous DLC pack, Citadel is visually and thematically a really interesting place for a futuristic shooter. Lots of greens and reds in a medieval style fantasy location complete with castle, battering ram and even a Mage’s tower in the distance. A version of Edward Richtofen, he's pulled the strings of many events during the story set in Black Ops Cold War.The sun sets on another Treyarch Call of Duty for a couple of years with the last instalment of Black Ops III DLC, and it seems that with Salvation the team could well have pulled it out of the bag with this final batch of multiplayer maps, and conclusion to the zombies story.Ĭitadel was the first map I played on, and immediately I was struck by the colours. The fan-favorite game is sure to return in the future - the Dark Aether storyline ended on a cliffhanger with the reveal of Eddie. Treyarch appears to be getting a break for Modern Warfare 2, with the mode seemingly being absent from its lineup. While the latest installment had round-based maps taking a backseat for most of its run, they returned in the latter half of the game's lifespan. Updated September 24, 2022, by Johnny Garcia : Another iteration of Call of Duty Zombies has concluded with Call Of Duty: Vanguard, and with it, the precursor to the Dark Aether storyline. On the flip side, some maps are so easy it doesn't even feel rewarding mowing down mobs. Some of the maps are incredibly difficult, and feel almost impossible to get to high rounds on. A minimum of four have appeared in each game, and usually more. With how long the Zombies game mode has been going on, appearing in every Treyarch Call Of Duty since the aforementioned World At War, many maps have been released for it. RELATED: Black Ops Cold War Zombies: Tips To Make An Overpowered Loadout This has continued all the way to Vanguard, a title that took the series back to World War 2. Call Of Duty's Zombies mode has been going strong for many years, ever since its introduction in World At War.
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